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Tanjiro takes 15% less damage from frontal attacks, and debuffs on him last 75% shorter.Tanjiro constantly dashes forward, dealing 30 physical damage (this attack is considered a basic attack and won't trigger a critical hit).After that, Tenjiro enters the Dash Mode: Tanjiro fully restores Energy and then dashes forward, dealing 90 physical damage. If this skill kills the target, restores 200 Life. After that, summons a blessed rain that restores 80 Life over 5s. This skill deals 1% more damage for every 1% of the target's lost Life. If the target stays in Tanjiro's attack range, deals 60 physical damage.
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Tanjiro slowly lands behind the target (Tanjiro is airborne while landing). When in the air: Casts Fifth Form: Blessed Rain After the Drought. This skill resets the cooldown of Flowing Dance. During the first 0.75s, he absorbs 35% of damage taken, and the last hit deals additional damage equal to the damage absorbed. He gains a huge Movement Speed bonus and slashes nearby enemies, dealing 20 physical damage. Tanjiro creates a vortex and slashes nearby enemies. When Tanjiro is in a river, this skill is replaced by Sixth Form: Whirlpool, Flow. Tanjiro gains a huge Movement Speed bonus and slashes nearby enemies, dealing 15 physical damage. This effect can only be triggered once every several seconds against the same enemy hero, scaling down with Tanjiro's Attack Speed.ĭuring Flowing Dance: Casts Second Form: Lateral Water Wheel. Tanjiro gains a huge Movement Speed bonus when moving towards an enemy hero and deals physical damage (this attack is considered a basic attack and won't trigger a critical hit). Increases Movement Speed by 20% and Attack Speed by 30% for 4s. When on the ground: Casts Third Form: Flowing Dance.
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